fbpx
Fire Brigade 2020-07-19T15:25:38+00:00
Gasilska Brigada Logo

A cooperative board game for the whole family!

Developed in cooperation with professional firefighters, this game includes a variety of educational and realistic content!

You and your fellow players are members of the fire brigade, working together to rescue Citizens from endangered areas and prevent the fire from spreading. Each of you will represent a fire squad, with special abilities that improve your team’s chances to complete objectives and win a battle against a raging inferno.

Rules Summary

Every round consists of 3 phases (one Fire-spreading Phase, one Event Phase, followed by the Players’ Actions Phase)

I. FIRE-SPREADING PHASE

1. Roll fire dice
2. Intensify the fire

Add a new Fire Token on all already burning hexes with a number equal or higher to the rolled number.

3. Spread the fire

Place one new Fire Token on every hex that meets all of the requirements below:

  • is not on fire AND
  • whose hex number is equal or higher to the rolled number AND
  • is adjacent to any already burning hex.
4. Check and mark Inferno Hexes

Replace four Fire Tokens with Inferno Tokens. Special rules for hexes with Inferno Tokens apply (Buildings on those hexes are burned, Citizens on those hexes are lost, Fire Trucks that are already on those hexes are Broken and are therefore unable to move or perform any other actions).

We recommend placing all the new tokens with the orange side face-up to distinguish old tokens from new ones. No more than one new Fire Token can be added on a single hex each turn. Never add Fire Tokens on the Hospital Hex.

II. EVENT PHASE

III. PLAYERS’ ACTIONS PHASE

The players take action one after another in a clockwise order. Each player has 3 Action Points per turn + any amount of actions that don’t require action points. The First Player Token is then passed left to the next player.

IN ADDITION

To help players during the game, there is a Reference Card with all possible game actions listed. If you want an additional challenge, you can play with more playing boards than required (3 playing boards with 2 players, and 4 playing boards with 3 players). All the other rules stay the same.

Civilians that are placed next to a building generally have not been evacuated (placed on a side without a green edge). Evacuated citizens are placed with the green edge up, but can be still lost in the fire. Civilians are rescued only when they are left at the hospital.

Gasilca

Full Rulebook (pdf):   RULEBOOK

Purchase Fire Brigade

Frequently asked questions

FIRE

Q: What happens if we put out all the fire on the game board before the game is over?

A: You did your job of the fire brigade very well! Continue to rescue Citizens, but be careful as there is a possibility that the fire will reappear because of certain events (e.g. Strong Wind, Car accident).

If you want a bigger challenge, we suggest using a more difficult scenario, arranging fire trucks closer together (start at the edge of the same piece of the board instead of evenly spaced along different pieces of the board), or choosing pieces of the boards that are more susceptible to spreading fire. Game boards that have multiple fields with the number 5 (dry landscape) are more susceptible to spreading fire; the exact opposite is true for boards that have multiple fields with the number 1 (swamps) and fields with mountains.

EVENTS

Q: The “Fire Alarm” event reads, “Move a Citizens Token from any Building to the closest non-burning hex.” Are Citizens evacuated because of the move (do we have to turn the Citizens token on with the green edge up)?

A: Yes, the following rule generally applies – If you move or add a Citizens token due to event cards (Mountain tourists, Fire Alarm, Car Accident) or Utility Ability Card (Megaphone), always place it with the green edge up (Citizens are in this case already evacuated).

Q: The “Mountain tourists” event reads, “Add one Citizens Token to the non/least burning hex adjacent to a Mountain hex.” In this case, are the added Citizens already evacuated (do we have to turn the Citizens token on with the green edge up)?

A: Yes, the following rule generally applies – If you move or add a Citizens token due to event cards (Mountain tourists, Fire Alarm, Car Accident) or Utility Ability Card (Megaphone), always place it with the green edge up (Citizens are in this case already evacuated).

SCORING

Q: How many stars do we get if we score more points than the maximum value in the table (example: in a three-player game, we scored 80 points in a difficult scenario, and the highest value in the table is 75 points)?

A: The highest value in the table represents the minimum number of points that brings you a certain number of stars. In the case described above, treat the value in the table as if “75 points or more” were written.

PLAYERS’ ACTIONS PHASE

ACTION POINTS

Q: What are action points?

A: Action points can be thought of as the number of moves each player has available. In addition to the three actions that require action points, the player also has free actions that do not require action points. On their turn player can perform any number of free actions.

Q: Can we use actions that do not require action points on other player’s turn?

A: No, all actions (although they do not require action points) can only be done by players on their own turn.

MOVING

Q: Can a player move more than one hex on his turn?

A: Yes, they can. The player has three action points available on their turn. When it is their turn, each player can perform any combination of three basic actions requiring action points and any number of free actions, even repeating the same action multiple times.

Examples of combinations of actions: (a) three moves; (b) move, using Firefighting Ability, another move; (c) use of Utility ability, move, extinguishing fire; (d) extinguishing fire, extinguishing fire, evacuation, etc. In addition to these actions, the player can also perform any actions that do not require action points (free actions).

UTILITY ABILITY CARDS

Q: Can we evacuate Citizens with the “Move out!” Utility ability card? The card reads: “Move any number of Citizens Tokens from one adjacent hex to your hex or any other hex adjacent to you. You can use this ability to rescue Citizens from hex adjacent to the Hospital hex. Limit: once per turn.

A: Yes, with this Utility ability you can also evacuate Citizens. Citizens who have not yet been evacuated are moved as written on the card. At the same time the token is turned to the side with the green edge. From now on, these Citizens are evacuated.

Q: Can we place Citizens tokens on a hex where the fire truck is not located with the “Move out!” Utility ability card? The card reads: “Move any number of Citizens Tokens from one adjacent hex to your hex or any other hex adjacent to you. You can use this ability to rescue Citizens from hex adjacent to the Hospital hex. Limit: once per turn.

A: Yes, Citizens can be placed on any adjacent hex (hex around the fire truck, with the exception of hexes with mountains). You should not place Citizens on the hex with an Inferno Token though, since those Citizens would be lost.

Q: Is it possible to extinguish only two or one fire with the “Divided stream” Firefighting ability card (if the fire tokens are not on all three hexes)? The card reads: “Choose three adjacent hexes and remove one Fire Token from each of them.

A: Yes. The card allows you to remove up to three fire tokens from adjacent hexes. If there are less than three fire tokens on the selected adjacent fields, you can remove fewer.

If you have any questions or comments you can contact us by filling out the form below:

Developed and printed in the EU.

Purchase can be made by phone, e-mail or on the online store.

  • sl
  • en